Yakuza 4 fighter maker11/22/2023 ![]() ![]() Something as simple as an infinite HP cheat for that mode would probably help here. Is that planned for a future update? One of the fighters you get a ways into the minigame is an ultimate jobber, and he wins completely on luck, similar to the chance fights of Yakuza 0. Because WHY NOT I have guides for every other Yakuza game, so let's complete the list Welcome to my guide for the Yakuza 4 Remaster, for modern systems In this guide we'll explore the. I haven't beaten 4 yet but I believe the only minigame you haven't covered is Saejima's Fighter Maker. ![]() Thanks again for this information and updating it in your tables. but do you have something similar in the works for 4 with Pool? Or if one wanted to do it themselves, how can they discover this? Hey, i just noticed that you using the updated version of steam version of yakuza (3,4,5), so i just updated my game and all the table is working!!!! holy shit, so yeah my problem just got fixed i guess Have one of your apprentices win the Rookie Tournament in Fighter Maker. ![]() 98KB Super Saiyan 4 Son Goku standing illustration, Goku Vegeta Gohan Dragon Ball Z Dokkan. Hi, it's me again, can you fix the yakuza 5 table, it has the same problem (Adress problem), it seems a lot but i needed this so bad, View all Reminiscences from YAKUZA to YAKUZA 3. This mod has 3 slots, a traditional Masked Fighter variant. This is the most frustrating trophy in Yakuza 4. My Yakuza tables: Yakuza 3 | Yakuza 4 | Yakuza 5 If you have any apprentices that have won the Rookie Tournament in Saejima’s exclusive minigame ‘Fighter Maker’, these apprentices will be available to you as a Tag Team Partner, and doing so makes this trophy alot more easier and faster to achieve. Weapon Master achievement in Yakuza 4 Remastered. Then it's finding out what is writing to that address and hooking into the logic via AOB injection, for example (how to do that is explained in various CE tutorials, far better than I could do it). 1,000 48 4.12 11,214 504 (4) 60-80h 11,214 gamers are tracking their Yakuza 4 Remastered achievements. So I searched for a byte value that toggled between 0 and 1 whenever control in Pool was handed over, and that's exactly what I found. The most simple way to track that - it seemed to me - would be to assign the player the value 0 and the opponent the value 1, or vise versa. In this case, the game would have to be able to differentiate between two players in order to determine whose turn it is, etc. The script for not-switching-to-the-opponent (I'm generally lousy with descriptors) for Pool in Yakuza 4 is done and will be included in the next update to that table, along with a number of other minigame-related entries.Īs for finding values, I'm mostly making guesses based on context. But do you have something similar in the works for 4 with Pool? Or if one wanted to do it themselves, how can they discover this? ![]()
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